Progress log
Moveee Indoor versions
Moveee Indoor's own version history — the browser trainer world, shared rooms and route scenery, separate from the rest of the app. Currently on Moveee Indoor v0.4.34.
v0.0.57
Moveee Indoor: tidier street lights
2026-07-15- Fixed Street lights along a road are now all the same basic lamp (instead of a mix of models) and correctly turned so the lamp overhangs the road, rather than facing the wrong way.
v0.0.56
Moveee Indoor: realistic building sizes + custom ad boards
2026-07-15- Improved Buildings are now sized more realistically — the map estimates each building's height from its type (a warehouse stays low and wide, an apartment block rises tall) instead of guessing from footprint alone.
- Changed Roadside ad boards now show our own messages (no more placeholder artwork) and always turn to face you as you approach, so you can actually read them.
v0.0.55
Moveee Indoor: smarter city props
2026-07-15- Improved City props now sit where they belong: traffic lights and stop signs at crossroads (never both at once, lights only in towns), street lights in a proper row down one side of the street, ad boards set back from the road, fountains in roundabout centres, and gazebos tucked into gardens beside houses instead of by the road.
v0.0.54
Moveee Indoor: long, meandering free-ride routes
2026-07-15- Changed "Just ride" now drops you on a long (~60 km) course that winds and flows naturally instead of an obvious loop — a proper open ride.
- Changed Removed the bamboo-forest set-piece.
v0.0.53
Moveee Indoor: richer sky — gradient, clouds, sun, glow
2026-07-15- New The sky is now a real gradient (warm gold at the horizon fading to blue overhead) with soft drifting clouds, a low golden sun, faint dust motes catching the light, the odd bird, and a gentle glow on the brightest highlights — a much more atmospheric, lifelike background.
v0.0.52
Moveee Indoor: golden-hour light and hills on the horizon
2026-07-15- Changed The world is now lit like a warm late-afternoon golden hour instead of harsh midday — softer, warmer light that's easier on the eyes.
- New Distant hills and mountains now sit on the horizon in several receding layers — nearer green foothills fading through hazier, paler ridges into the far haze, just like real-world atmospheric depth.
v0.0.51
Moveee Indoor: lush verges, and palms/red trees where they belong
2026-07-15- New The roadside is much lusher now — a dense carpet of grass, weeds, wildflowers and mushrooms lines the verges (rendered efficiently so it doesn't cost frame rate).
- Changed Palm trees now only appear on routes near the sea (within ~30 km of the coast), instead of everywhere.
- Changed Red autumn trees now grow in occasional clusters along a route rather than scattered randomly across the whole world.
v0.0.50
Moveee Indoor: lots more trees, bushes, flowers and rocks
2026-07-15- New Folded in two stylized nature packs — many more kinds of trees (pines, maples, birches, palms, dead trees), bushes, flowers and rocks now vary the scenery. Tree variety roughly tripled, with no hit to frame rate.
v0.0.49
Moveee Indoor: smoother frame rate with all the new scenery
2026-07-14- Fixed The extra trees, foliage and props were dragging the frame rate down. Each scenery model is now merged into far fewer pieces to draw, one very heavy tree was slimmed down, and solid objects no longer render both faces — so rides are noticeably smoother with the same rich scenery.
v0.0.48
Moveee Indoor: fix oversized fence
2026-07-14- Fixed One of the roadside fences was modelled much larger than the others and towered over the road — all fences are now normalised to the same height.
v0.0.47
Moveee Indoor: grass, ferns and wildflowers on the verges
2026-07-14- New Added a big batch of ground foliage — grass tufts, ferns, wildflowers and mushrooms — to the roadside scatter, so the verges look lusher and more alive as you ride.
v0.0.46
Moveee Indoor: two more tree types (elm + vine-covered)
2026-07-14- New Added an elm and a vine-covered tree to the roadside tree mix, for more variety in the trees along your rides.
v0.0.45
Moveee Indoor: fences along country roads and fields
2026-07-14- New Rides now get wooden fences here and there — running along some rural roadsides and around the edges of some fields — placed naturally so the countryside isn't fenced end to end. Always kept off the road.
v0.0.44
Moveee Indoor: two more tree kinds on the roadside
2026-07-14- New Added two more tree models to the roadside scatter mix, so the trees lining your rides look more varied.
v0.0.43
Moveee Indoor: routes come alive — roadside nature + richer ground
2026-07-14- New Riding your own route now scatters rocks, weeds and trees along the verges the whole way — the roadside is no longer bare where the map has no forest.
- Improved More colour in the ground from the map: farmland, meadows, vineyards, orchards, parks, scrub and built-up land now show as distinct shades, each with a little natural variation.
- Improved City stretches get street lights and furniture more densely, so towns actually feel built-up as you ride through.
v0.0.42
Moveee Indoor: rider faces the road, wheels roll true
2026-07-14- Fixed The Moveee Indoor rider now faces forward down the road (you ride away into the scene), and each wheel turns cleanly around its own hub instead of wobbling.
- Improved Toned down the rider's bounce so the ride looks steadier.
v0.0.41
Moveee Indoor: street furniture on city stretches
2026-07-14- New When your route runs through a city, the pavements now come to life with street lights, road signs, benches, bins and the odd fountain — all kept on the kerb, never on the road.
v0.0.40
Moveee Indoor: richer roadside scenery + a proper pause
2026-07-14- Fixed Hitting the space bar now truly pauses your ride — the cyclist coasts to a stop instead of rolling on in the background.
- New Nicer roadside scenery on free rides: fuller low-poly trees, leafy bushes and weeds, and detailed rocks scattered along the verges — all kept well clear of the road.
- New A dense bamboo-forest grove now lines one stretch of the free-ride road, so you get a change of scene as you roll past it.
v0.0.39
Moveee Indoor: the cyclist comes alive
2026-07-14- Improved The Moveee Indoor rider now points the right way down the road, and both wheels spin at your real speed — each on its own axle — so you're actually rolling forward, not gliding.
- New The rider rocks and bobs in time with your cadence, so the effort you're putting in shows on screen.
v0.0.38
Moveee Indoor: real downtowns when you ride through a city
2026-07-14- New When your route passes through a town or city, Moveee Indoor now recognises the built-up area from the map and lines the road with detailed downtown buildings, so cities feel like cities and the countryside stays open.
- New City stretches now get pavements running alongside the road, giving urban sections a proper street feel — and the road stays completely clear, nothing is ever placed on it.
v0.0.37
Moveee Indoor: a real cyclist
2026-07-14- Changed The rider in Moveee Indoor is now a proper 3D cyclist in a racing position on a road bike, instead of the placeholder figure — sitting on the tarmac and leaning into the road ahead.
v0.0.36
Ride any of your routes on Moveee Indoor in one tap
2026-07-14- New Every route page now has a "Ride on Moveee Indoor" button — tap it and, once your trainer is connected, you drop straight onto that route and start riding, no route picking needed.
v0.0.35
Moveee Indoor: zoomed-in mini-map
2026-07-14- Changed The mini-map is now zoomed in on where you are — a close view of the road around you that scrolls with you — instead of the whole route shrunk to fit.
v0.0.34
Moveee Indoor: Space to pause + truly nothing on the road
2026-07-14- New Press Space to pause or resume your ride.
- Fixed The road is now checked against a dense grid of points along its whole length, so objects can never sit on it — including where the road curves back near itself far ahead, and in the free-ride villages (which weren't being checked before).
v0.0.33
Moveee Indoor: richer real-world maps
2026-07-14- New Your route's world now also shows real land cover (fields, meadows, industrial zones tint the ground), roadside trees and tree-lines, railways, and place-name signs for the villages you pass — all pulled live from the map and streamed in as you ride. (Bridges/tunnels are next.)
v0.0.32
Moveee Indoor: route loading screen + tighter placement
2026-07-14- New Loading a route now shows a loader and builds the world first — the ride and clock only start once your surroundings are ready, instead of dropping you into an empty world.
- Fixed A hard no-object-on-the-road rule: buildings are placed by their full footprint (including any corner), so not even a millimetre sits on the tarmac or its curb.
- Fixed Side-roads now ramp up to meet the road you're riding at junctions, instead of one crossing over or under the other.
v0.0.31
Moveee Indoor: no more sudden switchback flicks
2026-07-14- Fixed Routes no longer do abrupt 180° flicks — GPS spikes and tiny out-and-backs in the recorded line are smoothed out, so the road only bends the way you actually rode. Real hairpins are kept.
v0.0.30
Moveee Indoor: nothing on the road
2026-07-14- Fixed Trees now keep well clear of the road (trunk and canopy), and no map object lands on the tarmac — even where a route switchbacks past itself. The way ahead is always clear.
v0.0.29
Moveee Indoor: route-switch + cleaner map placement
2026-07-14- Changed Switching routes now asks you to confirm and restarts from the beginning of the new route.
- Fixed Buildings never sit on the road any more — any that would are pushed out to the roadside, clear of the tarmac.
- Fixed Map roads no longer draw a duplicate of the road you're actually riding over your own tarmac, and overlapping side-roads stop fighting each other.
v0.0.28
Moveee Indoor: long routes get their real world too
2026-07-14- New The real-world map now streams in ~8 km chunks around you as you ride, so even a 100 km+ route builds its actual towns, forests and roads — the stretch you're on loads, the next loads ahead, and stretches behind you are dropped to stay light. (Before, long routes were too big to load at all.)